For Chapter 5 season 3 I had the pleasure to collaborate on the Redline Rig POI. The desert wastelands take over a southern portion of the map and this area becomes a huge Nitro Refinery where you will find the Machinist NPC working away as the Wasteland Warrior’s mechanic extraordinaire. This season I mostly focused my attention on some of the Indestructible pieces in the map.
As usual this was a massive team effort, with Jeremy Thurman being the Environment Art point of contact and Jóannes Mohr and myself on environment art.
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This chapter was a huge collaboration between many departments. Some assets and materials that were used are from a shared library created by other talented artists at Epic Games.
Seasonal Art Director: Tim Elek
Environment Lead: Andy Carroll
Concept: Nachos Ribeiro, Zach Rabon and Ocellus Vendor
Environment POC: Jeremy Thurman
Environment Artists: Jóannes Mohr, Stephanie Ducasse
Level Design: Jack Carr
Outsource Lead: Pat Burke
Environment Outsource Lead: Justin Walters
Asset Implementation: Jake Kohler