I've had the pleasure to work on some great locations within the Mothership: The Prison Block hallways and the Lootroom. The Mothership experience as a whole was a colossal amount of work I am amazed at how everyone managed to pull it off. This experience was brought to life through the hard work and collaboration of talented people across many different teams.
Troy Perry was the main artist and Point of contact on this POI. For the hallways, he led the way and established the visual look of the entire set by doing the Prison block in which the players spawn at the beginning, as well as the entire Abduction room and more. Thanks for the amazing support along the entire season Troy :) Bill Kladis led the way on the tech side, creating all the procedural shaders and materials we used on this set to speed up the process and make it look amazing. He was also responsible for the amazing lighting and atmosphere. Fredrik Seehuusen brought the final touches by adding VFX to the scenes, adding life and movement to it all. Concept art and visual research was done by Gervasio Canda, who did a phenomenal job and also provided us with great additional paintovers along the way. I was responsible for creating the Hallway set which consisted of walls, doors, ceilings, floors, ceiling pipes and columns as shown in a breakup screenshot below.
For the Lootroom, Joannes Mohr did an amazing job on the numerous floor sets, columns, staircases and backdrop environment behind the main window bay. Martin Holmberg came to the rescue and made some great slanted wall pieces and trims to help us out with the work load. Many window pieces were also recycled from Troy's original Prison Block window mesh and tweaked to fit the Lootroom. Special thanks to Troy once again for the constant help and guidance throughout this whole POI as well. Rich Eastwood did an amazing job with the level design on the Lootroom set. Many props were done by our great team of Outsourcers managed by Andy Carroll. I worked on the wall sets, ceilings, ceiling pipes, balcony railings and balcony undersides as well as window pieces shown in a breakup screenshot below.
Thanks to Nate Bowden and Rick Kohler for the art leadership and guidance throughout this process. And finally, a special thanks to Brian Fasten, Philip Hatfield and the whole integration team for helping us make this POI work !